It also encourages you to play the game multiple times to see how each combination would work differently in similar situations. The permutations are huge and the ability to create unique characters is absolutely impressive. This is exactly what Battleheart Legacy offers: the ability to utterly customise your character, picking the best traits from numerous professions, combining them together with devastating effect, and modify your selection anytime you're not in a dungeon. These classes are set for each character - you can't create a Mage who happens to be a handy pickpocket and dabbles in martial arts. But that comparison doesn't actually do Battleheart Legacy justice: Diablo, like nearly all RPGs that have inspired themselves from the venerable Dungeons & Dragons, relies on the player choosing a character class from which their unique abilities are derived. And despite the fact that the background score in many parts of the game is the same as the one in their original adventure, and the sound and visual effects, though updated, are, again, similar, this is not a sequel to Battleheart, but a fully fledge original RPG.įor one thing, you no longer control a group of up to four adventurers Battleheart Legacy is all about a solitary hero, just like the highly popular desktop franchise from Blizzard Entertainment, Diablo. The first obvious difference is the graphics: gone are the two-dimensional drawings, replaced by incredibly beautiful 3D cartoon-style graphics that manage to heighten of the charm of the original. So what do you do for an encore? Reinvent your creation and come up with Battleheart Legacy three and a half years later. Again, they weren't the first to market, not by a long shot, but their lovely cartoon-like environment, original animation, and easy to master yet engrossing combat, made that game a highly enjoyable experience, well geared for mobile gaming. When the mostly text-based Wizardry was released in September 1981 for the Apple II, it sparked a revolution in computer role-playing games (RPG), not because it was the first to cover this genre but because its complexity coupled with ease of use, and highly versatile adventure, sparked the imagination of hundreds of thousands of players.įast forward to January 2011 and a host of imitators and innovators later, Mika Mobile released their own interpretation of an RPG for iPad, iPhone and iPod touch, Battleheart.
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